This game is similar to poker; you use betting skills to out maneuver your opponents.
* Table everyone can sit at
* Six dice per player
* One opaque cup per player
Everyone one sits in a circle with their drink and fills their cup with their six dice (not booze). Each player rolls their six dice using the cup; the player with the highest score will bet first.
1. Each player shakes their cup and then turns it upside down so that their cup is covering their dice. The players are allowed to look at the dice they rolled but not at anyone else’s dice.
2. The first player then makes a bet; bets are given in the form of a quantity of dice and then a face value. For example a bet could be three 2s or five 4s. The goal is to make a bet where the total number of dice with a particular face value among all the players’ dice is equal to or greater than the bet. 1s are considered wild and players may not bet on the number of 1s at the table.
3. The player to the left of the person who just bet may now raise the bet or challenge:
A) If the player raises the bet then they must make a bet with the number of dice the same and increase the face value (ie. three 4s to three 5s) or increase the number of dice (ie. three 4s to four 2s). The player may increase the number of dice or the face value as much as they want (ie. three 4s to five 2s is a valid raise). Play then continues with the player to the left of the raiser.
B) If the player challenges then all the players lift their cups.
If the number of dice at the table with the face value the player bet (remember 1s are wild) is greater than or equal to the number bet then bettor wins and the challenger must take three drinks and loses one of their dice for the rest of the game. For example four 5s were bet and the bettor is challenged, everyone reveals their dice and there are three 5s and two 1s at the table, the bettor wins.
If the number of dice at the table with the face value the player bet (remember 1s are wild) is less than the number bet then the challenger wins and the bettor must take three drinks and loses one of their dice for the rest of the game. For example four 5s were bet and the bettor is challenged, everyone reveals their dice and there are two 5s at the table, the challenger wins.
Everyone then re-fills their cup with their remaining dice, shakes their cup and then turns it upside down so that their cup is covering their dice. Betting begins with the challenger who just one.
4. The game continues until only one player has dice left, they are the winner.